Scoring

Everything about how points work in Word & War. Each game mode has its own scoring formula, and your overall War Rank combines them all with a balance bonus that rewards playing every mode.

Word Duel Scoring

Play Word Duel in your browser. Every solved Word Duel puzzle earns points. Fewer guesses and faster solves score higher. Unsolved puzzles earn 0 points.

Raw Score

rawScore = base × attemptMultiplier × timeMultiplier

Base Points (by difficulty)

DifficultyLettersMax GuessesBase
Easy4625
Medium5660
Hard67120

Attempt Multiplier

Fewer guesses → higher multiplier (0.4 – 1.0). Uses a curve exponent of 0.7 so early guesses are rewarded more.

attemptRatio = (maxGuesses − guessesUsed + 1) / maxGuesses
attemptMultiplier = 0.4 + 0.6 × attemptRatio0.7

Time Multiplier

Faster than the ideal time → up to 2.5×. Slower → down to 0.5×.

timeRatio = idealTime / timeSeconds
timeMultiplier = clamp(timeRatio, 0.5, 2.5)
DifficultyIdeal Time
Easy45 seconds
Medium90 seconds
Hard150 seconds

Leaderboard Score

The raw score is multiplied by 18× for the leaderboard. Winning a challenge gives an extra 1.5× bonus.

leaderboardScore = rawScore × 18 × (challengeWin ? 1.5 : 1)

Examples

DifficultyGuessesTimeRawLeaderboardChallenge Win
Easy560s~8~135~203
Medium390s~48~864~1,296
Medium245s~114~2,052~3,078
Hard3120s~108~1,944~2,916

Tower Defense Scoring

Each Tower Defense run (from start to defeat or victory) earns points based on how far you get and how much XP you bank.

runScore = level × 500 + wavesReached × 80 + xpRemaining × 0.15 + timeBonus

Time bonus: +2 points per minute survived, capped at 50.

LevelWaveXP LeftMinutesScore
1100580
131005765
32200101,710
74500203,935

Your career TD score on the leaderboard is the sum of all your runs. Your best run is your single highest-scoring run.

For a deep dive on Tower Defense mechanics, units, enemies, and strategies, see the Tower Defense Wiki.

Overall War Rank

Your overall War Rank on the global leaderboard combines all your game mode scores plus an entropy-based balance bonus that rewards playing every mode.

warRank = tdPoints + wordDuelPoints + balanceBonus

Balance Bonus

The balance bonus uses Shannon entropy to measure how evenly your points are spread across game modes. A player who climbs both ladders gets a bigger bonus than someone who only plays one mode.

proportions = [tdPoints / total, duelPoints / total, ...]
entropy = −Σ (p × ln(p))  for each p > 0
maxEntropy = ln(numberOfModes)
balanceRatio = entropy / maxEntropy   ← 0 (one-trick) to 1 (perfectly balanced)

balanceBonus = totalRawPoints × 0.15 × balanceRatio

What does this mean in practice?

TDDuelBalance RatioBonusTotal
10,00000.00010,000
10,0002,0000.651,17013,170
10,0005,0000.922,07017,070
6,0006,0001.001,80013,800

As we add more game modes (Snake Siege, Word Blitz, etc.), the formula naturally extends — entropy scales to N modes. Playing 3 out of 4 modes well gives a higher ratio than playing 2 out of 4.

Leaderboard Views

  • Overall — War Rank (TD + Duel + balance bonus). One entry per player.
  • Tower Defense – Career — Cumulative TD points from all runs. One entry per player.
  • Tower Defense – Best Run — Single highest-scoring TD run. Multiple entries per player possible.
  • Word Duel – Career — Cumulative Duel points from all solves. One entry per player.
  • Word Duel – Best Solve — Single highest-scoring solve. Multiple entries per player possible.

Challenges & Social Scoring

When you solve a Word Duel puzzle, you can share a challenge code with a friend. If your friend solves the same puzzle, scores are compared:

  • Fewer guesses wins.
  • If same guesses, faster time wins.
  • Challenge winner gets a 1.5× score bonus on that solve.

Scoring formulas may be tuned over time. All changes are applied retroactively to the leaderboard.